User Manual

Geometry Hierarchy:

The geometry is setup in a manner to keep everything organized. The following hierarchy is used:

Model -> Assembly -> Part -> Solid -> Block -> Surface

However the user can simply worry about the solids, without needing to worry about what part each one is associated to or how the individual blocks of a solid are arranged.

 

Model: Each model is represented by a database. This database contains all of the geometry, boundary conditions, model parameters, and other aspects of the model. Multiple models can be opened, displayed, and run at the same time, but the user must specify at any given point which model he is modifying (using the Current Part button).

Assembly: Each model is composed of assemblies. By default, an assembly named "Model" will be created with the part named "Default" that all created solids will be added to. The user can create new assemblies from the current part button and can change the assembly/part of a solid from Listview. You can also move, copy, or delete an assembly (as well as a group or part) from the "Group / Assembly / Part" form.

Part: Assemblies have parts. "Default" is the part that is created in the "Model" assembly by default. The user can create parts (and assemblies) using the "Current Part" button or from Listview by typing a new name for a part in the Modify Multiple Solids form. 

Solid: Solids are composed of blocks. There are several different types of solids including cuboids, enclosures, and user defined solids. Solids are created using the "Create Geometry" form.

Block: Blocks are made up of 6 surfaces. The blocks of a solid can be modified from the block form, which is accessed from the "Modify Geometry" form.

Surface: Surfaces are just the components a block. They cannot be modified other than by modifying the block dimensions. The 6 surfaces are X1, X2, Y1, Y2, Z1, and Z2. the first letter corresponds to the normal direction of the surface and the 1 signifies that it is the minimum side, where 2 signifies the maximum side.